| City
of Light, City of Dark

ISBN: 0531070581
by Avi
Art by Brian Floca
Orchard Books 1993 Age Level: 9 and up
Most people have never seen or heard of New York City's first inhabitants,
shadow beings called the kurbs who love the dark and cold. Unbeknownst
to most of the city's residents, the kurbs control New York's weather,
and in return for light and warmth, every year a human New Yorker
must find the source of the kurbs' power (disguised as a subway
token) and return it them. If the human messenger fails, the kurbs
will take the city's heat and light, leaving it dark and icebound
forever. Over many generations, the responsibility for solving the
kurbs' puzzle has passed down from mother to daughter along with
magical abilities, until the evil Thor Underton decides to steal
the kurbs' token for himself. In the middle of a magical struggle
to keep New York from freezing, Sarah Stubbs discovers her mother's
secret identity, and befriends some local kids and a very interesting
dog to recover the magic token and save the city. My favorite elements
of this story were the homemade airplane (I definitely wouldn't
try this at home!) and the scenes of some secret places around New
York from a pigeon's- and a dog's-eye-view.
Review by alison
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| Ug:
Boy Genius of the Stone Age
ISBN: 0375916113
By Raymond Briggs
Alfred A. Knopf, 2001
Age Level: 7 and up
Poor Ug. He's stuck in the stone age -- literally, as his pants,
and everything else, are made of solid stone. Stone baseball bat,
stone blankets, stone bed -- you get the rather uncomfortable picture.
Smarter than his family, Ug can sense that there's a better way
to do things, but he can't quite put his finger on how to go about
it. Not only that, no one listens to his ideas at all, except his
perplexed but well-meaning father. Are they a match for his cranky
mother? Many of you may know Raymond Brigg's more famous, elegant
The Snowman. This tale is not so beautiful, nor so melancholy, but
it's not meant to be. This book is meant to make you laugh and groan
in sympathy with Ug's puzzlement, and maybe along the way learn
a little tolerance for those who might one day be genius, but today
are kind of odd.
review by Robin
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The
Clouds Above
by Jordon Crane
ISBN: 1560976276
Fantagraphics, 2005
In The Clouds Above, Jordan Crane
has composed a charming tale about a small boy named Simon and his
long-tailed cat, Jack. Simon is chronically late to school, and
one day, he escapes the notice of the teacher and ends up on the
roof, where he finds a stairway to the clouds. Simon and his cat
climb the stairs, meeting birds and sentient clouds. They spend
the day having various and sundry exciting adventures in the world
above the clouds--until it's finally time to go back to school.
Jordan Crane drew The Clouds Above in a panel-a-page
style, so that it in many ways resembles a very long (216 page)
picture book. This, and the simplicity of the art and storyline,
makes this book a perfect introduction to comics for younger children.
The Clouds Above reads like a combination of Louis
Sachar's Wayside School stories and Windsor McKay's
Little Nemo --it's a fun and fantastical book for
children and adults alike.
review by gina
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Tellos: Reluctant Heroes 

ISBN: 1582401861
by Todd Dezago
Art by Mike Wieringo and Paul Mounts
Image Comics 2001
Age Level: 9 and up
Tellos involves things familiar to all readers of sword
and sorcery tales: honorable thieves, loyal companions, threatening
adversaries, and a young boy destined to be a hero. The great thing
about Tellos is that it makes every single one of these tropes
feel new and vibrant. Young outlaw Jarek, accompanied by his faithful
friend Koj, a tiger-man, stumbles into an elaborate and desperate
mission to save his world. Suddenly pushed into the role of savior,
Jarek gains an amulet that will raise the god of good to fight an
encroaching evil. Fated to be a hero, he has little choice about
his path. Happily, Koj is close by his side, and his newest ally,
pirate captain Serra, is invaluable for her fighting skill, her
guts, and her quick thinking. Add into the mix a truly terrifying
villain, the team of bumbling thieves Hawke and Rikk, and a wondrous
landscape, and you have some of the best action fantasy around.
Illuminated like the best animated films, the visuals are rich with
color and movement, and the dialogue is a separate feast of classic
fantasy prose and witty repartee.
review by Robin
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Tellos: Kindred Spirits 

ISBN: 1582402310
by Todd Dezago
Art by Mike Wieringo and Paul Mounts
Image Comics 2001
Age Level: 9 and up
First things first: do not, I repeat, do not peek at the
end of this title! The twister at the end of this tale is such a
wonderful, wrenching treat that any preview will kill your enjoyment.
If you peek, I will track you down and whap you on the head. Really.
Rejoin Jarek, Koj, Serra, Hawke and Rikk on their journey to save
their world. Despite the best intentions, these comrades are facing
some terrible losses despite the two groups finally finding each
other. Koj, once a slave, longs to discover his homeland and people
again. Jarek instinctively knows his place as hero, but finds it
hard to grasp that one small boy could be so important. Serra finally
tracks down her wandering love Hawke, only to be once again frustrated
by his secrets. None of our heroes, however, have much time to rest
before the evil that is still storming across their home will strike
and rip them all apart. A truly satisfying conclusion to a major
storyline awaits, once again with the humor, drama, and derring-do
of the first volume of Tellos. The buckle and swash are here
in spades.
review by Robin
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The Last Knight

ISBN: 1561632538
By Will Eisner
NBM Publishing, 2001
Age Level: 7 and up
Will Eisner is a giant in the comics field, having turned his hand
to many different kinds of stories over the years. It's easy to
see why he's so revered, even in a work as brief as The Last
Knight. The Last Knight is a comic picture book that
introduces young readers to Miguel de Cervantes' classic Don Quijote.
Eisner's retelling is faithful and literate, but the real joy of
this book is in the pictures: his Don Quijote is perfect, from his
drooping mustache to his wild-eyed enthusiasm for the lost ideals
of knighthood. The ink and watercolor artwork really shines. The
Last Knight will fit seamlessly into a children's collection
as a graphic novel and a supplement to a classic work of literature;
the reading level is that of an easy chapter book. Fans of knights
in armor and slapstick humor can just enjoy the silliness of it
all.
review by Jen
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The Princess and the Frog

ISBN: 1561632449
By Will Eisner
NBM Publishing, 1999
Age Level: 5 and up
One of the great Will Eisner's short graphic novels for children,
The Princess and the Frog takes the traditional tale of an
ungrateful princess and a persistent frog and expands on it. In
fun, Disney-esque style, we learn how the poor prince ended up as
a frog and how he gets his revenge on the evil sorcerer who did
the deed. Eisner also fleshes out the relationship between frog
and princess; the reluctant maiden grows to respect and cherish
her frog companion, finally releasing him with a kiss. The text
is easy to read, and the art is lots of fun.
review by Jen
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Meanwhile...

ISBN: 0062051563
By Jules Feiffer
Michael di Capua Books, Harper Collins, 1997
Age Level: 5 and up
Raymond can hear his mom calling him, really he can. He'd just
rather not go. So, in a moment of creative genius, he decides he'll
use that means of escape he sees in comics all the time. Raymond
scrawls "Meanwhile..." in a text box and boom, he's on a pirate
ship. It's certainly an escape, but is it a good one? That plank
is looking mighty close...Join Raymond in his genre-shifting adventures
and you may realize, along with him, that sometimes home is
the best place to be. Jules Feiffer is a master of liquid, vibrant
comic art, and this book is no exception.
review by Robin
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The Wind in the Willows 
Volume 1: The Wild Wood
(1997, ISBN: 1-56163-196-5)
Volume 2: Mr. Toad
(1998, ISBN: 1-56163-218-x)
Volume 3: The Gates of Dawn
(1999, ISBN: 1-56163-245-7)
Volume 4: Panic at Toad Hall
(2001, ISBN: 1-56163-311-9)
by Kenneth Grahame
Adapted by Michel Plessix
Nantier, Beall, Minoustchine Publishing, Inc
Age Level: 7 and up
Two best friends
meet up for the first time beside a river in the springtime. A conceited
song is suppressed, a barge is overturned, and numerous motor cars
are smashed to smithereens. All in a day's work for Water Rat and
Mole, Mr. Badger, the Otter... and the (in)famous Mr. Toad. The
story begins when the Mole throws caution to the winds, abandons
the task of spring-cleaning his burrow, and sets out into the wide
world. This impetuous act from an otherwise sensible animal takes
us into the middle of the waterfront society of hedgehogs, mice,
and ducks (none of whom are very interested in spring-cleaning).
Cementing their newfound friendship with a picnic and a misshap
involving a small boat, Mole and Water Rat set out to explore their
world, compose poetry, and get their friends out of some tight spots.
All the loveliness of the English countryside in the spring and
summer is balanced by the coziness of wintertime in Water Rat's
hole in the river bank, complete with a library and fireplace. Each
animal in this little community has his own story line and preoccupations,
and their personalities unfold in slyly humorous counterpoint to
Mr. Toad's grandiose schemes and continual accidents, and Mr. Badger's
blunt manners and introspective nature. Although the animals and
dialogue are sometimes a little goofier than I'd like (and that's
a Wind in the Willows purist talking) the illustrations are perfect,
particularly Plessix's renderings of the woods, river, fields, and
living rooms where the action unfolds. Plessix also manages to incorporate
a good deal of the book's original dialogue into his frames, and
depicts Kenneth Grahame's poetic and spiritual passages beautifully
in his illustrations. This is a story of intrigue, hair-raising
schemes, and happy companions, taking place on a small scale that
feels both very close to home, and like a long look into another
world.
review by Alison
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| Baron:
The Cat Returns
by Aoi Hiiragi
ISBN: 1591169569
Viz, 2005
As any cat lover will tell you, felines operate under their own
logic. Racing around as if chased by an invisible enemy, attacking
pieces of lint-- we'll never understand why they do the things they
do.
In Baron: The Cat Returns, an ordinary schoolgirl discovers
that cats really do come from their own world when she rescues a
feline prince from an oncoming truck. The king of cats wants to
reward Haru for her kindness, but the cats' idea of thanks (in addition
to the cases of cat food that mysteriously appear at her house)
is to make her the prince's bride! Only the mysterious Baron, a
toy cat come to life, can rescue her from her overly enthusiastic
new friends. Haru's adventure leads her into the land of cats and
reunites her with a beloved former pet, but Haru must learn to let
go of her old friend if she's to escape turning into a cat forever.
Everything about Baron is stellar: art, storytelling, and translation.
Fans of anime may recognize this manga as the inspiration for the
Studio Ghibli anime The Cat Returns. Baron is part of Viz's Studio
Ghibli library, which includes manga adaptations of popular Studio
Ghibli anime. Unlike these other titles, which are made up of movie
stills, Baron was meant to be read in comic form. The drawing, layout,
and pacing all work, and Haru's dramatic escape from the land of
cats on a ladder of birds is particularly exquisite. Like all the
best children's stories, this funny and creepy fairy tale won't
just appeal to children. It's unclear whether further volumes will
follow, but even on its own Baron: The Cat Returns is a must-buy.
Review by jen
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Hikaru No Go
Volume 1
ISBN: 15911622x

by Yumi Hotta
Art by Takeshi Obata
Viz 2004
Age Level: 7 and up
What's a 6th grader to do when he's suddenly cohabiting his own
body with a master Go player from the Heian period (think early
medieval Europe in the West)? Well, basically, he plays go. Go is
a game similar to chess (apparently, if chess is a batlle, go is
a war). Hikaru Shindo finds himself trapped when he attempts to
sell his ancestral Go board and uncovers instead that its history,
and his own hidden talents, allow the ghost of Fujiwara-no-Sai to
possess him at will. Sai, though by nature a sweet-tempered man
who's only desire is to play Go and achieve the "divine move," get's
a wee bit stressed when he's not allowed to play. This stress manifests
itself by making Hikaru vomit suddenly, and as much to keeps things
clean as to pacify the ghost, Hikaru journeys into a Go salon for
the first time. As he learns more from his new guest, and gets to
like being able to beat the pants off unsuspecting players, Hikaru
manages to catch the eye of Akira Toya, a prodigy player who's startled
at Hikaru's novice clumsiness paired with the wisdom of his moves.
What Hikaru doesn't know is that he's just picked an opponent who's
one of the best in Japan, and who's father, Toya Meijin, is the
world's leading player. This sweet and energetic book manages to
make Go exciting and suspense-filled. The characters are all natural
and at the same time show the marks of any serious players: they
are committed, focused, and always striving for the next level of
play. The artwork is also wonderfully clean and sweeping, giving
Hikaru an adorable swagger while Sai retains his robed majesty even
as a spirit.
review by robin
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Meridian: Flying Solo 

ISBN: 1931484031
By Barbara Kessel
Art by Joshua Middleton and Dexter Vines
CrossGen Comics 2001
Age Level: 9 and up
Sephie lives in an ideal world-- destined on day to rule as Minister
of her land, Meridian, in her father's place, she adores her family
and friends and, most of all, the miraculous floating island she
calls home. Everything changes in one horrible night-- Sephie is
marked with a mysterious symbol of power, her father dies, and her
uncle whisks her away to his own cold and sinister court. At first
Sephie is too overwhelmed by shock and despair to see the changes
in her uncle -- he too was marked that night and can destroy anything
he chooses with a simple touch. Without any consideration for Sephie's
right to rule and driven by greed, her uncle attacks Meridian and
enforces a harsh rule. Stunned out of her daze, Sephie flees back
to Meridian and starts to discover the true nature of her own power.
review by Robin
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Meridian: Going to Ground 

ISBN: 1931484090
By Barbara Kesel
Art by Tom Simmons, Morry Hollowell, and Steve McNiven
CrossGen Comics 2002
Age Level: 9 and up
In my last review I introduced you all to Meridian and the world
of Sephie, Minister, girl, and rebellion leader. In Going to
Ground, Sephie realizes that though she desperately wants to
return to Meridian immediately, in order to defend it she will need
plans and allies. In a world where the elite hover miles above the
poisoned ground, Sephie begins to see that the teachings of the
upper world, that the lower ground is barren and wretched, is far
from true. In fact, these lands may hold the key to her victory.
As she makes new friends, her family and friends attempt to recreate
their lost home on a new island.
In this volume, the artwork varies as each new artist takes up
their tools, but the overall impression is still colorful and exciting.
This tale concentrates on Sephie, her family's history, and her
new-found powers, and the threads of the battle she must wage are
beginning to come together.
review by Robin
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Meridian: Taking the Skies

ISBN: 193148421X
by Barbara Kesel
Art by Steve McNiven and Tom Simmons
CrossGen 2002
Age Level: 9 and up
In this third volume of Crossgen's epic fantasy, the tale shifts
into a higher gear. Sephie is growing ever ber, testing her new
powers and blossoming into the leader her father knew she could
be. As she grows more confident, however, the dangers she faces
gain complexity and fierceness. Particularly intriguing about Meridian
as a whole is that the conflict takes on the realistic focus on
the control of trade ¿ as a historian friend of mine always says,
more wars have been caused by economic conflict than anything else.
As Sephie declares her independence and attacks her Uncle's forces
more directly, Sephie also realizes that despite her great powers,
war by its very nature leads to tragedy even she cannot prevent.
review by Robin
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Castle Waiting 

The Lucky Road
ISBN: 0965185230
The Curse of the Brambly Hedge
ISBN: 0965185222
By Linda Medley
Olio Press 2002
Age Level: All Ages
Do you enjoy books like Gail Carson Levine's Ella Enchanted
or Donna Jo Napoli's Zel? b heroines who survive by their
wits, humorous dialogue to rival The Princess Bride, friends
from a knight who happens to be a horse to a butler who looks suspiciously
like a stork -- all these things fill the pages of Linda Medley's
witty original fairy tales. The Curse of Brambly Hedge (can
you guess what fairy tale that refers to?) relates the origin of
Castle Waiting, a towering home for misfits and wanderers who need
sanctuary. The Lucky Road follows the tale of Lady Jain,
a classic heroine with a dark secret, and her welcome into the rag-tag
extended family at Castle Waiting.
review by Robin
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Thieves and Kings

By Mark Oakley
I Box Publishing 1998
Age Level: 9 and up
Compared to The Golden Compass, this series, now three volumes
long and counting, follows the adventures of Rubel, a young thief.
As he wades his way through the history-making events around him,
Rubel encounters pirates, kings, soliders, mysterious ladies, and
one particularly nasty sorceress. Mr. Oakley has apparently been
building Rubel's world in his head for years, and the rich detail
and careful plotting certainly shine! The author's drawing style
is similar to japanese manga but has its own distinct energy.
review by Robin
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Owly:
The Way Home & The Bittersweet Summer
by Andy Runton
ISBNP: 1891839627
Top Shelf Productions, 2004
Owly is a small round owl who has a house at the top
of a tree. He lives alone, feeding the neighborhood birds
with seeds he buys in the local nursery and doing arts-and-crafts
projects. One day it begins to downpour, and Owly finds a bedraggled
worm drowning in a puddle. He rescues the unconscious worm, bringing
him to his home and giving him shelter from the storm. But
when the worm wakes up, he's aghast to find himself trapped at the
top of a tree with an owl! After some conversation, the worm,
Wormy, and Owly make friends, and Wormy recounts how he was swept
from his home in the downpour. Wormy and Owly go on a quest to find
his parents. Then two hummingbirds migrate to the area that
Owly lives in. He and Wormy make friends with them, only to
find that they migrate south in the winter. Owly: The Way
Home & The Bittersweet Summer is a great book for beginning
readers. Not only does it have a cute, likeable main character,
but it's also mostly wordless - Owly speaks largely in idea bubbles
(to say 'good luck' he makes a speech bubble with a horseshoe and
an exclamation mark in it, and to say 'we should make a map' he
thinks of a map and drawing implements). Owly: The Way Home
& The Bittersweet Summer is a wonderful story about friendship
and caring.
review by gina
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Master Man: A Tall Tale of Nigeria

ISBN: 0688137849
By Aaron Shepard
Art by David Wisniewski
Harper Collins, 2001
Age Level: 5 and up
In this wonderful West African folktale, Shadusa believes his is
by far the best man in town. And why not? He carries two antelope
at once and everyone in town knows they've never seen anyone ber.
He strides about town proclaiming his is the Master Man and challenges
anyone to beat him. Then Shadusa's wife Shettu meets a stranger
at the well who's baby is ber than Shadusa by far, and he's only
a baby. Curious and looking to make her husband be less of a braggart,
Shettu asks about this mighty child. It turns out the baby's father
is the source of that strength, another "Master Man." Has Shadusa
met his match? This vibrant tale booms across the page with evocative
language and artwork of cut paper that breaks out of its panels
and disrupts the story, just like Shadusa. A great tale to read
out loud, to be sure, and maybe you can have your try at carrying
an antelope or two.
review by Robin
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Bone
By Jeff Smith
Cartoon Books 1996-2004
The Bones look like a cross between Snoopy and the Schmoo, and
there are three of them: Fone Bone is honest and brave; Phoney Bone
is a cross between Scrooge McDuck and the Grinch; and Smiley Bone
is the village idiot personified. They are the stars in what is,
in my opinion, the best graphic novel series of the past fifteen
years. The Sandman
series is highly praised, of course (and rightly so), but there
are patches in Sandman
where the storyline meanders and the art is quite uneven; the quality
of the Bone graphic novels is remarkably consistent. Many reviewers
also ignore the fact that Sandman
is best enjoyed by an older audience, whereas Bone can be enjoyed
by all ages. read more...
review by george
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Stupid, Stupid Rat Tails : The Adventures of Big Johnson Bone,
Frontier Hero
ISBN: 1888963069
By Jeff Smith, Tom Sniegoski
Art by Stan Sakai
Cartoon Books 2000
This book chronicles the adventures of Big Johnson Bone-- Frontier
Hero, founder of Boneville, and venerable ancestor of the Bone cousins
(Smiley, Phoney and Fone). Big Johnson Bone hitches a ride on a
twister with his mule (Blossom) and his monkey (Mr. Pip) and lands
in the middle of a valley that should be very familiar to readers
of the Bone series. The talking animals of the valley beg
Big Johnson for aid against the invading rat creatures because their
guardian, a small dragon named Stillman, is of no use (Stillman
can't breathe fire and is reduced to throwing rocks). Big Johnson
Bone agrees to help, of course, and pretty soon he's swinging rat
creatures about by their tails. He runs into trouble in the form
of the Rat Queen's son, a 50-foot rat creature named Tyson, who
swallows him whole. But Big Bone Johnson does prevail, and we learn
why the rat creatures chop off their tails. There's also a bonus
story, drawn by Stan Sakai (author of the Usagi Yojimbo series),
about an obnoxious talking pig named Riblet, whom the rat creatures
kidnap and then can't wait to return. This is a fine addition to
the Bone series, although the story
got a bit too Looney Tunes for me-- - adults can read and appreciate
most of the Bone series, but this
one is more for kids.
review by george
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The Complete Bone Series
(in paperback)
Out from Boneville ISBN: 0963660942
The Great Cow Race ISBN: 0963660950
Eyes of the Storm ISBN: 0963660969
The Dragonslayer ISBN: 188896300X
Rock Jaw Master of the Eastern Border ISBN: 1888963034
Old Man's Cave ISBN: 1888963050
Ghost Circles ISBN: 1888963093
Treasure Hunters ISBN: 1888963131
and don't miss the prequel, Rose!
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Rose

By Jeff Smith
Art by Charles Vess
Cartoon Books 2002
ISBN: 1888963107
Age Level: 7 and up
A kind of prequel to Jeff Smith's Bone series, this tale follows
the exuberant and fierce warrior princess Rose. About to be tested
by the greatest mages in her land, Rose is confident in her own
power and right to rule, though she despairs for her sister, Briar,
still to be touched by the magics of the land. With the arrival
of an ancient, cruel dragon, both sisters are thrown toward a wicked
fate and Rose will painfully learn the truth of battle, power, and
mercy.
review by Robin
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Little Lit: Folklore and Fairy Tale Funnies

ISBN: 0060286245
Edited by Art Speigelman and Francoise Mouly
RAW Junior Book, Harper Collins, 2000
Age Level: 5 and up
Fairy tales are often strange and surprising, and this anthology
of fairy and folk tale comics only proves there's a fairy tale for
everyone, every style, and every lesson. What's wackier than a prince
who thinks he's a rooster? Or a demure egg-obsessed couple who determine
if all the king's horses and all the king's men can't do it, they
very well can. Inviting a crowd of some of the most famous names
in comics illustration, Maus author Art Speigelman and his
editor wife Francoise Mouly gather together tales from all over
the world. Some cautionary, some hilarious, some just silly, all
the tales are vividly illustrated in distinct styles, and the larger
format of the book makes everything just a little bit grander. Not
only that, there's a board game hidden in the book's endpapers.
review by Robin
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Sinbad the Sailor

ISBN: 1564023109
By Marcia Williams
Candlewick Press, 1994
Age Level: 7 and up
Anyone who's ever yearned to travel the high seas and see unknown
places may do well to read Sinbad's account of his seven trips into
the great beyond. An incurable wanderer, Sinbad can't help but be
pulled into adventure on the waves even if all is well at home.
You'd think after the first time he almost drowned his wanderlust
might've waned. Nope. It takes 7 trips, countless escapes from death,
wonders almost too amazing to believe, and a really big bird to
make Sinbad stay home. As with all sea stories, though, they make
the best after dinner conversation. Williams once again brings old
tales to life, and the rich colors of Bagdhad and the ocean blue
make the illustrations especially fine.
review by Robin
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